![monodevelop osx player not found monodevelop osx player not found](https://i.stack.imgur.com/flx4W.png)
The device sends multicast messages and the editor and MonoDevelop subscribe/listen for them.
Monodevelop osx player not found android#
It may not appear in the list if the application is not running or if the device's display goes to sleep).įor some more details and for troubleshooting, see the Wireless Usage section in the Android developers guide for the ADB:
![monodevelop osx player not found monodevelop osx player not found](https://3.bp.blogspot.com/_wQqG5zq3VxU/TUb2StY3L5I/AAAAAAAAADY/GVLTX6M-jns/s1600/iBoot+SL.jpg)
(Note that it might take a few seconds for the device to appear in the list. Ensure you build your application with Development Build flag enabled and Script Debugging turned on.ħ) The device no longer needs to be connected to your development machine via USB.Ĩ) Finally, while the application is running on your device, open your script in MonoDevelop, add a breakpoint, select "Run" -> "Attach to Process" and select your device from the list. (DEVICEIPADDRESS is the actual IP address of your Android device)ĥ) Ensure that your device is recognised by inputting the following command:Ħ) Build and run your Unity application to the device. If port 5555 is unavailable, you should use a different port.Ĥ) Find out the IP address of your Android device (Settings -> About -> Status) and input the following command: This will have enabled ADB over TCP/IP using port 5555. This should produce the following output: You can find the ADB tool in /platform-tools/ģ) Restart host ADB in TCP/IP mode with the following command: disable data access over mobile/cellular network).Ģ) On your development machine, open up your terminal/cmd and navigate to the location of the ADB. Also, make sure there are no other active network connections on the device (i.e. Ensure your device is on the same subnet mask and gateway as your development machine. The process is described below.ġ) Enable "USB debugging" on your device and connect the device to your development machine via USB cable. Yes, you can attach the MonoDevelop debugger to an Android device with ADB via TCP/IP.